Explore
A hundred floors down
Every floor is a fresh maze of rooms and hallways. Doors hide pitch-black rooms you light as you go, and the camera follows you into the dark.
An isometric dungeon crawler
A dragon has carried off the princess, and something darker is pulling its strings. Fold up a hero, pick up a sword and fight your way down a hundred floors to bring her home.
What's inside
Every hero, monster and boss is an animated paper doll, built from the same skeletal rig and drawn in crisp pixel art.
Explore
Every floor is a fresh maze of rooms and hallways. Doors hide pitch-black rooms you light as you go, and the camera follows you into the dark.
Build
Wizard, ogre, skeleton, cleric, elf, knight or dwarf. Each race climbs its own skill tree to signature abilities like Meteor, Ground Slam and Shield Bash.
Fight
Skeletons, spiders, vampiresses, trolls and much stranger things, each with its own art and tactics. Bosses like Medusa, the Minotaur and the Cyborg Chicken guard the way down.
Solve
Ring the bells, light the fireplaces, mend the statues and read the runes. Watch out for exploding barrels, poison spikes, falling stalactites and chests with teeth.
Craft
Fuse three items into one of a higher rarity, all the way up to mythic. Gear wears down as you fight, so keep it mended, and keep an eye out for the wandering merchant.
Play anywhere
Floating-stick touch controls on phones and tablets; keyboard and mouse or a controller on PC.
Ten biomes, ten floors each
Every ten floors the dungeon changes: new stone, new light, new hazards underfoot and new monsters at home in the dark.
Bone piles and funerary urns. Skeletons, zombies, ghouls and banshees.
Glowing mushrooms and drifting spores. Sporelings, flytraps and spiders.
Slime, drains and pools of sewage. Rats, leeches and lurkers.
Frost-rimed stone and ice spires. Frost knights, trolls and ice sorceresses.
Gilded sandstone and quicksand. Scorpions, gargoyles and burrow wyrms.
Roots, ivy and fireflies. Goblins, orcs, harpies and nightshade rangers.
Lava in the cracks and embers in the air. Hellfire knights and fiends.
Crimson stone and a red mist. Vampiresses, blood acolytes and executioners.
Glowing runes and a pall of shadow. Fiends, ghosts and hierophants.
Obsidian and gold. The dragon, the princess, and whatever holds the dragon's mind.
Screenshots
Captured in the game. Tap one to see it full size.









The story
Night falls over the kingdom, and a dragon crosses the moon to carry the princess off to the mountain. But its eyes burn with a light no dragon's should hold.
As you descend, the story unfolds in hand-painted pixel-art scenes: a scrap of her gown, words scratched into a cell wall, a sigil burning in the dark. Every run rolls a new princess, a new dragon and one of six overlords pulling the strings, from the Lich to the Clockwork King.
Strike the dragon down and the spell may break. Then the real fight begins.
Get the game
Android
Free to play. A short ad plays before you save, load, start a new game or head down a floor. A one-time Remove Ads purchase turns them off for good.
Coming soonPC
No ads, with keyboard and mouse or controller, and support for downloadable content packs.
Coming sooniPhone & iPad
In development, with the same touch controls as Android and no ads.
In development